![]() This table shows how GOG GALAXY features depend on GOG GALAXY operational states. The table below shows how GOG GALAXY operational state depends on SignedIn and LoggedOn values:įeatures Availability vs. #GOG GALAXY STATUS LICENSE#You need to call Init() before calling any other GOG GALAXY SDK functionĪllows to sign in the user based on the GOG GALAXY client authenticationīased on their results, GOG GALAXY sets up two statuses: Statusĭetermines whether the user has a license for the game and is logged in to the GOG GALAXY client locallyĭetermines if the user has a license for the game, is logged in to the GOG GALAXY client and is connected to the GOG GALAXY Backend Services It succeeds when the GOG GALAXY client is installed and running. Initializes the GOG GALAXY Peer with specified client (game) credentials. When implementing the GOG GALAXY SDK features, you need to pay special attention to these two methods: Method More detailed information can be found in the next article, User Authentication Based On Other Services.īefore you start implementing desired authorization methods, please read about GOG GALAXY operational states and how they affect the GOG GALAXY SDK features. Steam.Īdditionally, you may use the GOG GALAXY SDK as an identity provider in your own services, relying on it to check user authentication and licenses for purchased games. It allows to do so by providing several authorization methods relying either on the GOG GALAXY Backend and GOG GALAXY Client, or on other services, e.g. The GOG GALAXY SDK requires users to be authenticated in order to use online features such as Achievements, Multiplayer or Friends. Lobby Management In Game: Examples of Implementation Lobby Management in Main Menu: Examples of Implementation Lobby Browsing: Examples of Implementation Lobby Creation: Examples of Implementation Stats and Achievements: Example of Implementation Importing Achievements Using the Steam VDF File User Authentication Based On Other ServicesĪuthorizing GOG GALAXY Users in Third-Party Services Preparing Depots for macOS Application Bundleįeatures Availability vs. Our Recommendations for macOS Game Structure ![]()
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